Crafting & Disassembly
Last updated
Last updated
Crafting is Tokiemon’s first player-based skill (instead of monster-based) which allows users to craft helpful in-game items, disassemble unwanted items and sacrifice Tokiemon for underlying materials and potential rewards, and improve equipment.
Tokiemon is moving in the direction of an onchain MMO, and crafting gives the first truly social and economic dynamic to the game — where players can accumulate resources, trade needed materials, level up, and cultivate an in-game onchain economy. Crafting gives a use to nearly every item in the game, acts as a force to remove items and monsters from the circulating supply, and unlocks new items that can only be obtained through crafting.
To get started, each player is entitled to claim a “crafting kit” from the in-game workshop. This crafting kit can be disassembled into all the materials needed to craft a fun range of items & get players early XP boosts.
Please Note: Crafting is an experimental feature and all mechanics are subject to change based on user feedback, identifiable improvements, and other factors.
Nearly any item in the game can be disassembled into components and raw materials.
Specifically when breaking an item apart you will get:
Guaranteed Items (always) — Components that result from breaking down the initial item, without fail.
Random Items (sometimes) — A range of additional items you get from disassembling (e.g., 0–3 more Common components).
Special Items (sometimes) — Some input items also have the chance for a single special bonus output item (e.g., a moonbag, kawaii pass, etc).
You can disassemble up to 250 items in a single transaction, even if they’re different items. The expected and potential output will be listed before this transaction occurs.
Item disassembly loot can (and will!) change. Guaranteed drops are relatively fixed, but special and random drops will adapt. A worthless item today might have some nice properties in the future, and vice versa.
Crafting is the process of making new items from raw materials that you have or upgrading existing equipment with components you have. Each craftable item has its own recipe. Crafting recipes are made up of inputs and outputs.
Inputs — The components and skills required to make the item.
Outputs — The resulting item, XP, and runes from successfully crafting.
When crafting, you can select a single output item, and make up to 100 at a time. For example, if you have enough materials to make 100 pixelite daggers, you can make them all in a single transaction. Making 1 pixelite dagger and 1 pixelite hood would require 2 separate transactions.
In the workshop you’ll find:
A workbench — Craft and create items.
A furnace — Used for disassembling components
A sacrifice alter — Where you can murder your Tokiemon.
Wait… a what???
Oh one thing we didn’t tell you… you can also kill your Tokiemon. Yeah, you can kill ’em, skin ’em, and see what’s inside. It works very similarly to disassembling in the sense that you get guaranteed items, random items, and special items.
Tokiemon sacrificing takes into account:
Tokiemon Tier (Free, Kawaii, Dragon, or Degen)
Tokiemon Rarity (Common — Legendary)
Tokiemon Skill Levels (Attack, Defense, and Magic)
As a result, Tokiemon drop the following:
Common, Uncommon, Rare, Epic or Legendary Shards (depending on the tier of the monster)
Kawaii, Dragon, or Degen Hides
Kawaii, Dragon, or Degen Keys
Mana (you get a portion of mana applied to the monster previously)
To give players access to components they may need, and help getting otherwise unavailable items into circulation in a controlled manner, we will introduce a General Store.
The store has selection of items that assist with the crafting process, as well as helpful in-game items, and limited-supply random item drops. Items will rotate regularly in the store, so keep an eye out!
We hope you like this new feature as it drives more of an in-game economy, gives players something new to aspire towards, and acts as a tightening force for supply.